By Guy L. Steele (auth.), Masami Hagiya, Philip Wadler (eds.)

This e-book constitutes the refereed complaints of the eighth overseas Symposium on useful and good judgment Programming, FLOPS 2006, held in Fuji-Susono, Japan, in April 2006.

The 17 revised complete papers provided including 2 invited contributions have been conscientiously reviewed and chosen from fifty one submissions. The papers are prepared in topical sections on facts varieties, FP extensions, sort conception, LP extensions, research, contracts, in addition to net and GUI.

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Extra info for Functional and Logic Programming: 8th International Symposium, FLOPS 2006, Fuji-Susono, Japan, April 24-26, 2006. Proceedings

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GHC Team: The Glasgow Haskell Compiler User’s Guide. gz. 10. : Views: a way for pattern matching to cohabit with data abstraction. In: Principles of Programming Languages, ACM Press (1987) 307–313 11. : Views: an extension to Haskell pattern matching. html (1996) 12. : Generic views on data types. Technical Report UU-CS-2005-012, Utrecht University (2005) 13. : Universes for generic programs and proofs in dependent type theory. Nordic Journal of Computing 10 (2003) 265–289 14. : Language independent traversals for program transformation.

A judgement has a structure of its own, described 38 A. D. Swierstra by a scheme. A scheme plays the same role in rules as a type does for an expression in our example term language. In our example, we want to specify a judgement for terms (expressions). int = view E = -- no premises − judge R : expr = gam int : Ty Int We first examine the scheme definition in detail, and then the ruleset definition for the type rules themselves. "e" forms a single operator in which the dot notation expresses subscripting and superscripting when pretty printed; the part after the first dot is used as a subscript, the part after the second dot as a superscript.

The basics: judgement schemes. A typing rule consists of judgements describing the conclusion and premises of the rule. A judgement has a structure of its own, described 38 A. D. Swierstra by a scheme. A scheme plays the same role in rules as a type does for an expression in our example term language. In our example, we want to specify a judgement for terms (expressions). int = view E = -- no premises − judge R : expr = gam int : Ty Int We first examine the scheme definition in detail, and then the ruleset definition for the type rules themselves.

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