By Frank Klawonn

A easy knowing of the major innovations in special effects can open the door to this intriguing box and its many applications.

This easy-to-follow textbook/reference introduces the basic thoughts of special effects, integrating either technical heritage and concept with sensible examples and purposes all through. completely revised and up-to-date, this re-creation keeps to provide a straight forward method of growing photographs and animations, complementing the extended assurance of subject matters with large utilization of instance courses and exercises.

Topics and features:
* offers a terrific, self-contained advent to special effects, with concept and perform awarded in built-in combination
* offers a realistic advisor to simple special effects programming utilizing Java 2nd and 3D
* comprises new and improved content material at the integration of textual content in 3D, particle structures, billboard behaviours, dynamic surfaces, the concept that of point of element, and using services of 2 variables for floor modelling
* comprises many pedagogical instruments, together with various easy-to-understand instance courses and end-of-chapter exercises
* offers helpful supplementary fabric, together with extra workouts, recommendations, and application examples, on the linked site

This reader-friendly textbook is a vital software for second-year undergraduate scholars and above, supplying transparent and concise factors of the elemental options of special effects, and allowing the reader to right away enforce those techniques in Java 2nd and/or 3D with merely straightforward wisdom of the programming language.

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Extra resources for Introduction to Computer Graphics: Using Java 2D and 3D (2nd Edition) (Undergraduate Topics in Computer Science)

Sample text

All matrices, introduced for the elementary geometric transformations are of the form ⎛ ⎞ a c e ⎝b d f ⎠. 1) 0 0 1 It is easy to verify that the product of two such matrices results again in a matrix of the same form. Therefore, geometric transformations are usually represented and stored in this way in computer graphics. This does not only apply to transformations that operate on the two-dimensional plane, but also to transformations in the three-dimensional space that will be discussed in Chap.

20 2 Basic Principles of Two-Dimensional Graphics object s, for instance a Rectangle2D, an Ellipse2D, a closed GeneralPath or an Arc2D, representing the segment of an ellipse or an ellipse arc with its chord, an Area object with the same outline can be defined by Area a = new Area(Shape s); The above-mentioned set-theoretic operations can be applied to such Area objects to generate new areas. Given two Area objects areaA and areaB, the following methods are available, implementing the corresponding set-theoretic operations.

Mα places the object on the points on the line connecting the initial and the end position. For α = 0, Mα maps the object to its initial position and for α = 1 to its final position. However, convex combinations are not restricted to translations. In principle, the matrices M0 and M1 can represent any two affine transformations that do not even have to belong to the same type of transformation. One could be a rotation, the other a scaling combined with a shearing. In this way, a continuous transformation can be implemented between two objects obtained from the same object by applying two different transformations.

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