By Tom Harrington, Kirby Turner

Learning iPad Programming walks you thru the method of creating PhotoWheel (free at the App Store), a photograph administration and sharing app that leverages each element of iOS five. With PhotoWheel, you could manage your favourite photographs into albums, proportion images with friends and family, view them in your television utilizing AirPlay and an Apple television, and most significantly, achieve hands-on event with construction an iPad app. As you construct PhotoWheel, you’ll the way to benefit from the most recent positive factors in iOS five and Xcode, together with Storyboarding, automated Reference Counting (ARC), and iCloud. better of all, you’ll methods to expand the bounds of your app by way of speaking with net prone. on the way to construct apps for the iPad, Learning iPad Programming is the only publication to get.
As you construct PhotoWheel, you’ll find out how to
• set up and configure Xcode 4.2 in your Mac
• grasp the fundamentals of Objective-C, and know about reminiscence administration with ARC
• construct a completely practical app that makes use of center info and iCloud for picture sharing and synchronization
• Use Xcode’s new Storyboard function to quick prototype a practical UI, after which expand that UI with code
• Create multitouch gestures and combine center Animation for a distinct UI event
• construct customized perspectives, and use view controllers to accomplish customized view transitions
• upload AirPrint, e mail, and AirPlay services in your app
• practice picture filters and results utilizing middle photo Diagnose and fasten insects with tools arrange your app for submission to the app store

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Additional info for Learning iPad Programming: A Hands-on Guide to Building iPad Apps with iOS 5

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Figure 4-6 shows the Steering section that is available if you have selected either FORWARD or REVERSE for the Direction and have two motor ports checked. ■ Note If you select all three motor ports in the Port section of the configuration panel, the Steering control is turned off. Figure 4-6. The MOVE block’s Steering control in the configuration panel The Steering control can be very useful if you know how to use it. Depending on its setting, you can configure a robot to move in a small or large circle or just spin in place.

But remember— robots aren’t that smart! They need to be given very strict and specific instructions. And those instructions need to be given in a specific order. ” Think of a house. You can’t have a second floor without a first floor to build on top of, right? And you can’t install a roof before you pour the concrete floor and build some walls. There’s an order to how things are done when you build a house. The same goes for programming a robot. Planning Your Program’s Structure Let’s get out SPOT for another example.

Did you see it? The program probably ran so quickly that you didn’t even see the text displayed! Why does this happen? ” to the LCD screen and then end. And that’s exactly what happened—the text displays, and the program ends. This happens so fast that you don’t even get to see the text displayed. The good news is that this is very easy to fix, so let me update the pseudo-code before I continue: SPOT, I’d like you to display the words “Hello World” on your LCD screen for 10 seconds. There are numerous ways to keep the text on the screen until you have a chance to read it, but I’m only going to show you one method in this chapter.

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